$9. XPM supports axes on back and even brings its own animations for it (SWP style and some other). Still broken :(, curious to mention I was not able to change back to the correct animation and now I can by changing back the equip style and equipping a dagger on the left hand. As for dual weapon it falls in the same place as sword and shield though is a little more reasonable since it's not a specified action to equip a weapon like it is for a shield. Browse Equip And Unequip Animation With Als 13 Advanced Locomotion System V4 With Unreal Engine 5 buy products, offerings, and more in your community area. Extract all the files from the folder meshes\actors\character\animations\ to Quiver - on Hip folder (from the optional file) 4. Saves settings as you change them, automatically loads settings on startup or game load, imOf course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. 2. Helmet Toggle - IED preset and animations by GiraPomba - Highly recommended If you use Immersive Equipment Display and Equiment Toggle 2 . 1,004. About this mod. #93698353, #96718648 are all replies on the same post. Weapon Equip (and Unequip) Animation Speed. 5 dead. Unique DLs-- Total DLs-- Total views-- Version. Two handed weapon support for CGO users. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Display every piece of equipment on the player or NPCs, at once - one-hand/two-hand swords and axes, maces, daggers, staves, bows, crossbows, shields, torches and ammo. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 3 rise. Patreon Mo. Spoiler 000000008 wrote: AXE/MACE AND SHIELD!!, just kidding :-P Korodic wrote: No need to kid, it now seems possible. Unique DLs-- Total DLs-- Total views-- Version. 153. Do not use with "Smooth Random Magic idle Animation" Even if. . Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. 👉Learn How To Make Full Games From Start To Finish At My Free Unreal Engine Beginner Course : Genshin Equip Animations - One Handed. home Skyrim Special Edition. 2 run_start. I have installed simple dual sheath properly as you can see here: . HKX Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). Endorsements. I’ve added the following mods to this section: Draw 2 - Dual Weapon Equip-Unequip Animations Download. Endorsements. 5 + Microgun Instant Fire. Includes shield on back option. 0. 13 hit. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace Animations for SkySA: Mandatory: Dual. Saves settings as you change them, automatically loads settings on startup or game load, imStats. i can move it around just fine with IED, but i cannot alter the draw animation in-game. This mod actually uses the animations from that mod. Weapon Equip (and Unequip) Animation Speed. The mod comes with several options to choose from. its still annoying to have to wait for this though. Just so you know, you can equip only powers in Dishonored. -Sprint. Skip navigation. Mod Description. Display almost any item found in the game - misc, potions, scrolls, soul gems, ingredients, books, keys, even static objects - if it exists in your LO,. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. Download: Manual; 0 of 0 File information. 0) Additional option to auto-equip helmets when combat begins (2. Unique draw/sheathe(eq/uneqip) with: dual wield; 1hm + shield; 1hm + left hand empty; back shield; back dw; back 1hm + left hand emptyBandaid fixed dual bound swords crashing the game when sheathing them by forcing them to use the vanilla unequip animation. 143. Original upload 11 February 2021 10:20PM. It's also possible to have dual draw/sheath animations depending on the weapons your. Added random equip, unequip, swap animations. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for a demo. Saves settings as you change them, automatically loads settings on startup or game load, imDraw 2 - Dual Weapon Equip-Unequip Animations Started by Site Bot , Feb 11 2021 10:20 pm «. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for. . Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. More focused and intense. Unfortunately though, Immersive Equipment Displays relies on XP32's back shield equip/unequip style animations if you have the back shield placement setting toggled on in IED's . Endorsements. (Only if your left hand is empty)Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. The best way to contact me is e-mail. File archive. The "Sheath Weapon on Unequip" EquipSet option will override this setting. 0. 00:35 - 00:40 Can buff when dual wield. 1 Added equip unequipped option; Version 2. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. Page 14 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #102710933. This thread is archived. Saves settings as you change them,. - Wings and Horn now can be equip as. Created by Korodic. Works on any weapon, vanilla or custom without the need to generate separate meshes. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. using DynamicAnimationReplacer(DAR) to setup different idle animations for different weapon draw scenarios. Nemesis is open-source and actively developed, and does almost everything that FNIS does (with the exception of some specific mods right now). Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds: 1. Set conditional modals fix and weapon vfx crusts QOL to use it. 1. Pages. Equip/Unequip animation question. Delete all contents from folder Quiver - On Back Hip, except for config. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Original upload 11 February 2021 10:20PM. CollectionsEquip 2 has your follower equip weapons immediately as they are given to them. . Logs. You can set the animation for pulling out your strap in the . Endorsements. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. 1. Known issue. Saves settings as you change them, automatically loads settings on startup or game load, im[Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations. ini. I also strongly recommend Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic, a great dual sheathe/unsheathe animation pack that doesn't get the deserved exposure, and just like SDS/IED doesn't require you to mess with Nemesis (be sure to get DAR as well, though). Subscribe: and unequip animation with als! fixing equip and unequip animation system of the adv. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. This fixes that. Equip 2 has your follower equip weapons immediately as they are given to them. All credit for locomotion and jumping animations goes to visualcore and hitman47101, respectivelyAND If You using dual wield parry mod, kingsglaive must be lower then dual wield parry. There is a bunch of usable slots for this. GoodSteve Posts: 607. Endorsements. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 1. 0. Tracked 'Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement' 20 Oct 2023, 6:43PM | Action by: modaofive. ) Draw 2 - Dual Weapon Equip-Unequip Animations. Held inputs, equip and unequip animations, and usability in water are all handled here. If your weapon is hotkeyed, just tap the hotkey twice to remove/re-equip it. File archive. ; In Line 75, change EquipLeft= to true. Join our. hkx files in the swords DAR section of the mod's files (folder 2857) with the matching animations from Immersive. etc. ANIMATIONS (NOT ALL): Sword - Dual Wield (Both on hip): Sword - Dual Wield (Both on back): Sword - Dual Wield (Left sword on back/Right sword on hip): War axe - Dual Wield(Both on. Next project will be the male version. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. Created by Korodic. 3. Official Post from MaskedRPGFan. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Last updated 23. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. It's also possible to have dual draw/sheath animations depending on the weapons your. Weapon Equip (and Unequip) Animation Speed. 5. Mern's edit : faster paced and more fluid. Not compatible with XPMSE weapons on back option. >0 = template ID of spell to cast (MUST be either known or has CanBeTransient=true) WeaponUseTable This table contains additional weapon combat data for how different weapon types can be used. When the spell is equipped, the idle animations are 6 each for the right and left hand. Is it possible for one to replace equip/unequip animation files for weapons? Like. character switches animation controllers, the relevant animation plays, object changes position. Download Type. More focused and intense. Unique DLs-- Total DLs-- Total views-- Version. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. This mod is opted-in to receive Donation Points. #95074083, #101509338,. Copy all files to OblivionData folder. 2 Will now re-equip the previous shield when drawing your weapon. When I. ; In Line 75, change EquipLeft= to true. 0. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. "Vanargand" is for light character playstyles e. 5. Vanilla Skyrim is weird in that it supported dual wielding weapons, but only showed 1 weapon equipped when sheathed. 0 - 5. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. True Directional Movement Highly recommended. Endorsements. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoAdds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the same type This doesn't really touch magic stuff/right handed staff stuff as those behaviour files are a massive mess that would drive someone to insanity . Version. Working. This is a wip animation mod which currently consists of :-30 seconds long idle cycle that evolves from a tense poise to a relatively relaxed one. you might be using dual swords one minute, then a sword and an axe the next, then an axe and a shield, etc. This mod contains the following one-handed animations: -Equip. Organizer-2. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. 1. lol I will test in a bit by creating a new preset with nemesis already generated files, will close the game apply the preset and switch animations to see if it works and I will. Just unequip and re-equip the same weapon and it will work again. Legendary Edition. 01/31/21: - Add equip/unequip animation to XPMSE Spear in back for first person. Page 11 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116845733. kingpin_452 • 3 yr. Saves settings as you change them, automatically loads settings on startup or game load, imPage 15 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #101719783. Skyrim PC版のMODについての情報や雑談をしましょう。自由にPostしてください。使い方や新情報などいろんな話題OKです。Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. 1 Jump. g. Simple Dual Sheath: No Results :( draw 2 No Results :( Draw 2 - Dual Weapon Equip-Unequip Animations: Draw 2 - Dual Weapon Equip-Unequip Animations - Nexus Mods: equip 2 HDT Equipment V0. I've tried to rearrange my Mod//Load order and even reinstalled FNIS and the animation mods and still he's popping up like a gopher. -Forward and side directions for walk. Nordic Round Shields (Viking shields) Use. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip Idles Movement (walk, run, sprint, jump). Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 2. 13 hit. 23 - 4. 1. adjust default dagger/dual wild draw/sheathe animation for each equipping mode. Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added DVA Dynamic Vampire Appearance ; Added Dynamic Mercenary Fees ;Said cosmetic will be hidden every time you equip/unequip weapons. Restricts the melee classes movement. Animation montage is played inside slot which affects right hand only, without affecting the body, it allows playing equip/unequip animations any time: When hand and spine weapon sockets match - events are triggered, these events launch AttachComponentToComponent node, which parents weapon to the required socket:. The mod comes with several options to choose from. esm. Again, you have to choose. 150. 11/03/19 : - Fix the two handed block animation for spears and halberds. XPMSE uses the animation for sword and shield. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. This mod is intended to use with another mod that lets you display the weapons of your character in different positions, other than the vanilla ones. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader-63834-1-0-0-1645183284. Initial release of the mod. The equip chance of the face covers depends on the time of day, weather conditions and if the NPC is a traveler. . Double-click Simple Dual Sheath in your mod order. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Currently in beta as I'm unsure if all applicable weapons are covered, but I'll update it with any I discover. Unique DLs-- Total DLs-- Total views-- Version. I always appreciate your great comments and feedback. 0. swap : 3. The mod comes with several options to choose from. Logs. 1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Usage. MOST glitchy behavior can be solved the same way. Adjust back shield equip/unequip idle animation for default package. Spoiler ShadowofRayden wrote: Nice work! But I just wonder how will this interact with XPMSE and its styles? Since XMPSE will play animations depending on weapons. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Works with any weapon. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. SKSE is required for the. Weapon drawing (when you. Weapon drawing (when you equip or unequip your. Last updated 01 December 2021 1:20AM. ---Smooth Random Equip Animation (1H)--- 4 Equip animations are triggered randomly. etc. 0. Instead of equipping or unequipping a specific slot the ability instead works by Item Set. Download: Manual; 0 of 0 File information. That's because those were taken from Extra Drawing Animations mod and they're the only mace and axe + shield animations available. To be able to draw/stow two weapons at once, you need the Dual Wielder Feat. Weapon Equip (and Unequip) Animation Speed. Typically I think most DMs would go if you have the dual wielding fighting style or the dual wielder feat then you can draw or stow both weapons at once as part of the. 8 move_walk. json and horse_rider. Since I can't post a bug report I'll leave it here. #95074083, #101509338, #101529568, #101714258, #102372333, #102383743 are all replies on the same post. That's because those were taken from Extra Drawing Animations mod and they're the only mace and axe + shield animations available. 1. Random sandbox battling with light saber wielding vixens. 1,876. 9. Weapon Equip (and Unequip) Animation Speed. It's a follower mod, which contains these animations. When you pull out your strap, you will not be able to use any other weapon until you unequip it and you cannot use this mod unless you have a pistol in your weapon inventory. 4 roll. By GlupTino. You can try to replace them with the sword + shield animation, but the weapons will be equipped/unequipped from the "wrong" side. Videos 2. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. It is completely safe to install/uninstall any of them anytime during your playthrough. 2. its seems that game needs. 11/03/19 : - Fix the two handed block animation for spears and halberds. Posts 158. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. Localization support. ago. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. The mod comes with several options to choose from. If that specific set is disabled in PCEA, the no-sheathing unequip animation works, so the mod/conditions. 1. 1. 158. Im using your animations of. I have not fiddled with the vanilla animations for the longest time so I do not know which animation files exactly correspond to the dual wield draw and. Description: Changes in V3: - All outfits remove tail slot. 5 + Microgun Instant Fire. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. json and horse_rider. CollectionsPage 2 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: v1. 161. The mod comes with several options to choose from. Each weapon also has hand pose overrides. For people who use GDB's or other animation mods that use equip animations download the seperate Equip Animation Patch found here:. In order to make the item's transition be timed with the Equip/Unequip animations, I've made the actual change in the item's transform be a method that's tied to an animation event within the Equip/Unequip animation. 169. Installer by Ebrithil Umaroth. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Weapon Equip (and Unequip) Animation Speed. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. DAR adds flexibility which can hopefully be expanded on by. User images. This video covers two of my latest mods, Draw 2 and Equip 2. Last updated 23. Also, if you're using Animated Armory, be sure to check the "Animated Armory FPA" box in Nemesis, it adds first-person animations (FPA) for weapons like the spears, pikes, halberds, and rapiers. 8 move_run. Draw 2 - Version 1. home Fallout 4. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation Replacer to add. 5. Bugs 3. (2. Images 1. First, in the project window, create an empty animation and name it DEFAULT_ATTACK. Use the item and choose the mode you want. User images. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. Download: Manual; 0 of 0 File information. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight. Version 1. Using Animation Event to set value to flags such as: sword_equipped, sword_unequippedInitial release on Nexus. Works on the player and optionally on any loaded NPCs (configurable in the ini file). Even More Expressive High Poly Facial Animation 2 2023 955 Expressive Facial Animation -Female Edition 2023 956 Different Textures For Vampires 2023. Includes. Is it possible for one to replace equip/unequip animation files for weapons? Like. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. when i use the SHOWANIM console command, it tells me without fail it is using xp0_2hc_equip. Members. Unique DLs-- Total DLs-- Total views-- Version. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Activate the mod. Download optional Belt fastened quiver file from AGO. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Unique DLs-- Total DLs-- Total views-- Version. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Download: Manual; 0 of 0 File information. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 6. 2. hkx -> reverse grip idle animation while holding weapon. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation R. Endorsements. Same concept, different implementation. Saves settings as you change them, automatically loads settings on startup or game load, imAbout. Back to top #52 BelstoneFox Posted 13 March 2021 - 04:16 pm. Except when you are wearing boots. The mod comes with several options to choose from. Saves settings as you change them, automatically loads settings on startup or game load, imThe animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. 2. Download: Manual; 0 of 0 File information. 3. Weapon Equip (and Unequip) Animation Speed. One-Handed, Dual Wield, Archery etc. Make sure the transition goes. . If they are using a combat style that supports dual wield, they are using a single handed weapon and their left hand is oSpeed up/down weapon equip animations and optionally make the Microgun spin up instantly. EDIT: Hi all! Be sure to check out my complimentary mod, Equip 2 built for Draw 2. By working with ItemSets it ensures the wrong. 685. 3. Fixed bug with. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. This is happening both with dual wielding and only wielding a weapon in my left hand. However if you overwrite these animations with others it won't work. 123. Version. hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset. 0. 0 has been released. New configuration option for quick weapon sheathing while in combat. Unique DLs-- Total DLs-- Total views-- Version. About this mod. Mods . So basically, I just want the same animation that is used for the dual wield swords on back for my axes, but the mod does not include that. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. Download: Manual; 0 of 0 File information. Initial release of the mod. Smooth Random Equip Animation - My DAR conditions SE 1374 Smooth Non-Combat Sneak Idle 1375 Smooth Random Blocking Animation 3. if I want dual wield unequip/unequip animation to be the same as one handed, is it possible? if so, what files would I need to overwrite/replace? Been trying to see if I can get equip/unequip animation for 2 katanas. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. I'm. Now i'm getting real pleasure when my player's animations works as smooth as i dreamed before. if after every time you select a new weapon you wait about 4 seconds the animation always plays out correctly. Yes. -----. All Geared Up Derivative SE by cskriffin, and my own mod Draw 2 - Dual Weapon Equip-Unequip Animations. Load more items Mod page activity . Initial release. The Elder Scrolls V:. Delete all contents from folder Quiver - On Back Hip, except for config. Use the item and choose the mode you want. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Known issue. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the maximum of NPCs who are able to use these animations has been set to 5 at once. #117048578, #117074068 are all replies on the same post. Download optional Belt fastened quiver file from AGO. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. 5MB: MAX: No.